setParticleClass: Difference between revisions

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m (Text replacement - "<dl class="command_description"> <dt></dt>" to "<dl class="command_description"> <dt></dt>")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
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{{Feature | important | If <tt>CfgCloudlets</tt> class contains [[Simple_Expression | simple expressions]], they will not be evaluated by this command, which might make the whole class unusable in script.}}
{{Feature | important | If <tt>CfgCloudlets</tt> class contains [[Simple_Expression | simple expressions]], they will not be evaluated by this command, which might make the whole class unusable in script.}}


| source '''setParticleClass''' className
|s1=  source '''setParticleClass''' className


|p1= source: [[Object]] - particle source
|p1= source: [[Object]] - particle source

Revision as of 23:23, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Particles

Syntax

Syntax:
source setParticleClass className
Parameters:
source: Object - particle source
className: String - CfgCloudlets class
Return Value:
Nothing

Examples

Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];

Additional Information

See also:
Arma 3: Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on June 28, 2015 - 21:17 (UTC)
Waffle SS.
This can be very useful for getting features that can't normally be added with commands, such as AI view blocking and particles that can only be above/underwater.