lifeState: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1  |p1=") | Lou Montana (talk | contribs)  m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ") | ||
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| {{Feature|arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{ic| [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | {{Feature | arma3 | In {{arma3}}, [[lifeState]] seems to change to "INJURED" when {{ic| [[damage]] aliveUnit >{{=}} 0.1}} (0.1 seeming to be the value defined in config under {{sic|"InjuredTreshold"}}). When the state is "INCAPACITATED", a sub-state is available via [[incapacitatedState]] command.}} | ||
| |s1=  [[lifeState]] unit | |s1=  [[lifeState]] unit | ||
Revision as of 00:09, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
Examples
Additional Information
- See also:
- setUnconsciousincapacitatedState
Notes
- 
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 Only post proven facts here! Add Note
 
	

