difficultyOption: Difference between revisions
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Revision as of 02:17, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Difficulty
Syntax
- Syntax:
- difficultyOption optionName
- Parameters:
- optionName: String - difficulty option name
- Return Value:
- Number
Examples
- Example 1:
hint str (difficultyOption "friendlyTags");
- Example 2:
- Remember last cameraView per vehicle:
player addEventHandler ["GetOutMan", { params ["_unit", "_role", "_vehicle", "_turret"]; _unit setVariable [_vehicle call BIS_fnc_netId, cameraView]; }]; player addEventHandler ["GetInMan", { if (difficultyOption "thirdPersonView" == 2) then { params ["_unit", "_role", "_vehicle", "_turret"]; _unit switchCamera (_unit getVariable [_vehicle call BIS_fnc_netId, "INTERNAL"]); }; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 23, 2016 - 19:06 (UTC)
- Muf
-
Arma 3 options:
- reducedDamage
- groupIndicators
- friendlyTags
- enemyTags
- detectedMines
- commands
- waypoints
- weaponInfo
- stanceIndicator
- staminaBar
- weaponCrosshair
- visionAid
- thirdPersonView
- cameraShake
- scoreTable
- deathMessages
- vonID
- mapContent
- autoReport
- multipleSaves