BIS fnc setIdentity: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Object Manipulation | ||
| | |arg= global | ||
|eff= local | |||
| | |descr= Sets the unit's identity. | ||
{{Feature | Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}} | {{Feature | Informative | When executed on server, the identity will be [[Multiplayer Scripting#Join In Progress|JIP]] compatible.}} | ||
| [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]] | |s1= [object, face, speaker, pitch, callsign] call [[BIS_fnc_setIdentity]] | ||
| | |p1= object: [[Object]] | ||
| | |p2= face: [[String]] - (Optional, default "") Face from CfgFaces | ||
| | |p3= speaker: [[String]] - (Optional, default "") Speaker from CfgVoice | ||
| | |p4= pitch: [[String]] - (Optional, default -1) Speaker pitch (1 is unchanged pitch) | ||
| | |p5= callsign: [[String]] - (Optional, default "") Callsign | ||
|r1= [[Boolean]] | |r1= [[Boolean]] |
Revision as of 17:33, 13 June 2021
Description
- Description:
- Sets the unit's identity.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
- Parameters:
- object: Object
- face: String - (Optional, default "") Face from CfgFaces
- speaker: String - (Optional, default "") Speaker from CfgVoice
- pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
- callsign: String - (Optional, default "") Callsign
- Return Value:
- Boolean
Examples
- Example 1:
[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;
Additional Information
Notes
-
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