setTriggerArea: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2  |descr=$3")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\| *ofpe * * *\| *([0-1]\.[0-9]{2}) *  \|game2" to "|game1= ofpe |version1= $1  |game2")  | 
				||
| Line 1: | Line 1: | ||
{{RV|type=command  | {{RV|type=command  | ||
| ofpe  | |game1= ofpe  | ||
| 1.00  | |version1= 1.00  | ||
|game2= arma1  | |game2= arma1  | ||
Revision as of 00:24, 14 June 2021
Description
- Description:
 - Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
 - Groups:
 - Triggers
 
Syntax
- Syntax:
 - trigger setTriggerArea [a, b, angle, isRectangle, c]
 - Parameters:
 - trigger: Object - object of the type "EmptyDetector"
 - [a, b, angle, isRectangle, c]: Array
 - a: Number - trigger area X size / 2, in meters
 - b: Number - trigger area Y size / 2, in meters
 - angle: Number - trigger area rotation in degrees
 - isRectangle: Boolean - true if rectangle
 - c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height Template:Since
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _trigger setTriggerArea [100, 50, 45, false];- Example 2:
 _trigger setTriggerArea [100, 50, 45, false, 100];- Example 3:
 _trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
 - triggerAreacreateTriggersetTriggerActivationsetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypeinAreainAreaArraytriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Triggers
 - Scripting Commands: Local Effect