setTriggerArea: Difference between revisions
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|seealso= [[triggerArea]], [[createTrigger]], [[setTriggerActivation]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[inArea]], [[inAreaArray]], [[triggerInterval]], [[setTriggerInterval]], [[enableSimulation]], [[simulationEnabled]]  | |seealso= [[triggerArea]], [[createTrigger]], [[setTriggerActivation]], [[setTriggerStatements]], [[setTriggerText]], [[setTriggerTimeout]], [[setTriggerType]], [[inArea]], [[inAreaArray]], [[triggerInterval]], [[setTriggerInterval]], [[enableSimulation]], [[simulationEnabled]]  | ||
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Revision as of 22:45, 16 June 2021
Description
- Description:
 - Defines the area monitored by the given trigger. The area could be either rectangular or elliptical.
 - Groups:
 - Triggers
 
Syntax
- Syntax:
 - trigger setTriggerArea [a, b, angle, isRectangle, c]
 - Parameters:
 - trigger: Object - object of the type "EmptyDetector"
 - [a, b, angle, isRectangle, c]: Array
 - a: Number - trigger area X size / 2, in meters
 - b: Number - trigger area Y size / 2, in meters
 - angle: Number - trigger area rotation in degrees
 - isRectangle: Boolean - true if rectangle
 - c: Number - (Optional) trigger area Z size / 2, in meters. -1 for infinite height Template:Since
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 _trigger setTriggerArea [100, 50, 45, false];- Example 2:
 _trigger setTriggerArea [100, 50, 45, false, 100];- Example 3:
 _trg = createTrigger ["EmptyDetector", getPos player, false]; _trg setTriggerArea [5, 5, 0, false]; _trg setTriggerActivation ["CIV", "PRESENT", true]; _trg setTriggerStatements ["this", "hint 'Civilian near player'", "hint 'no civilian near'"];
Additional Information
- See also:
 - triggerAreacreateTriggersetTriggerActivationsetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerTypeinAreainAreaArraytriggerIntervalsetTriggerIntervalenableSimulationsimulationEnabled
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: Triggers
 - Scripting Commands: Local Effect