nearObjectsReady: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 17: Line 17:
|descr= Check whether all data are loaded to nearObjects will return in reasonable time.
|descr= Check whether all data are loaded to nearObjects will return in reasonable time.


|s1= position '''nearObjectsReady''' radius
|s1= position '''nearObjectsReady''' radius


|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]]

Revision as of 22:20, 19 June 2021

Hover & click on the images for description

Description

Description:
Check whether all data are loaded to nearObjects will return in reasonable time.
Groups:
Object Detection

Syntax

Syntax:
position nearObjectsReady radius
Parameters:
position: Object or Array in format PositionAGL or Position2D
radius: Number -
Return Value:
Boolean

Examples

Example 1:
_twnpos nearObjectsReady 500;//from ALICE

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearEntitiesnearTargetsnearSuppliesnearestLocationWithDubbingnearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note