addMissionEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|p2= expression: [[Code]] or [[String]] - Expression that will be executed in [[missionNamespace]] when event handler fires. | |p2= expression: [[Code]] or [[String]] - Expression that will be executed in [[missionNamespace]] when event handler fires. | ||
* If the event handler has some data to return upon activation they are stored in the <tt>_this</tt> variable | * If the event handler has some data to return upon activation they are stored in the <tt>_this</tt> variable | ||
* | * {{GVI|arma3|1.64|size=0.8}} the event handler's handle is stored in <tt>_thisEventHandler</tt> variable and is available during event handler code execution | ||
* | * {{GVI|arma3|2.04|size=0.8}} it is possible to pass additional arguments to the EH code via optional param. The ''args'' are stored in <tt>_thisArgs</tt> variable | ||
* | * {{GVI|arma3|2.06|size=0.8}} the event's name is available from <tt>_thisEvent</tt> variable | ||
|p3= args (Optional, default {{ic|[]}}): [[Array]] - Additional arguments to be passed to the EH code. Available during code execution via <tt>_thisArgs</tt> variable. | |p3= args (Optional, default {{ic|[]}}): [[Array]] - Additional arguments to be passed to the EH code. Available during code execution via <tt>_thisArgs</tt> variable. | ||
Line 27: | Line 27: | ||
|x1= <code>_id = [[addMissionEventHandler]] ["PlayerDisconnected", { [[systemChat]] [[str]] [[Magic Variables#this|_this]] }];</code> | |x1= <code>_id = [[addMissionEventHandler]] ["PlayerDisconnected", { [[systemChat]] [[str]] [[Magic Variables#this|_this]] }];</code> | ||
|x2= <code>_id = [[addMissionEventHandler]] ["EachFrame", { [[systemChat]] [[str]] <nowiki>[</nowiki>[[_thisArgs]], [[time]]] }, <nowiki>[</nowiki>[[time]]]]; {{ | |x2= <code>_id = [[addMissionEventHandler]] ["EachFrame", { [[systemChat]] [[str]] <nowiki>[</nowiki>[[_thisArgs]], [[time]]] }, <nowiki>[</nowiki>[[time]]]]; {{cc|since {{arma3}} v2.04}}</code> | ||
|seealso= [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]] | |seealso= [[removeMissionEventHandler]], [[removeAllMissionEventHandlers]] | ||
}} | }} |
Revision as of 00:31, 11 August 2021
Description
- Description:
- Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: Arma 3: Mission Event Handlers
- Groups:
- Event Handlers
Syntax
- Syntax:
- addMissionEventHandler [event, expression, arguments]
- Parameters:
- event: String - event name
- expression: Code or String - Expression that will be executed in missionNamespace when event handler fires.
- If the event handler has some data to return upon activation they are stored in the _this variable
- 1.64 the event handler's handle is stored in _thisEventHandler variable and is available during event handler code execution
- 2.04 it is possible to pass additional arguments to the EH code via optional param. The args are stored in _thisArgs variable
- 2.06 the event's name is available from _thisEvent variable
- since 2.04
- args (Optional, default
[]
): Array - Additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable. - Return Value:
- Number - The index of the currently added mission event handler is returned
Examples
- Example 1:
_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];
- Example 2:
_id = addMissionEventHandler ["EachFrame", { systemChat str [_thisArgs, time] }, [time]]; // since Arma 3 v2.04
Additional Information
Notes
-
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