magazinesDetail: Difference between revisions
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[[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}} | [[if]] (_i1 < 4) [[then]] { {{cc|return 1 for mags like grenades, chemlights, etc.}} | ||
1; | 1; | ||
} else { | } [[else]] { | ||
[[private]] _i2 [[=]] _x [[find]] ["/", _id1]; | [[private]] _i2 [[=]] _x [[find]] ["/", _id1]; | ||
[[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}} | [[parseNumber]] (_x [[select]] [_i1, _i2 - _i1]); {{cc|return cnt}} |
Revision as of 23:20, 12 September 2021
Description
- Description:
- Returns an array of strings with description of all vehicle's magazines, their ammo count (current/default) and their ids. When applied to a unit (soldier), the command behaves differently and will omit magazines already loaded into unit's weapons. Use currentMagazineDetail to get this information for a currently loaded magazine.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- magazinesDetail vehicle
- Parameters:
- vehicle: Object - unit or vehicle
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetail [vehicle, includeEmpty]
- Parameters:
- [vehicle, includeEmpty]: Array
- vehicle: Object - unit or vehicle
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- Return Value:
- Array
Examples
- Example 1:
_magazinesDetail = magazinesDetail player; /* [ "6.5mm 30Rnd STANAG Mag(30/30)[id:3]", "6.5mm 30Rnd STANAG Mag(30/30)[id:9]", "9mm 16Rnd Mag(16/16)[id:12]", "Smoke Grenade (Green)(1/1)[id:14]", "Chemlight (Green)(1/1)[id:16]", "RGO Frag Grenade(1/1)[id:18]" ] */
- Example 2:
_magazinesDetail = magazinesDetail Mi_48; {{codecomment/* [ "30mm APDS shells(250/250)[id:20]", "30mm HE Shells(250/250)[id:21]", "Scalpel E2(8/8)[id:22]", "Skyfire(38/38)[id:23]" ] */}}
Additional Information
- See also:
- currentMagazineDetailmagazinesmagazinesTurretmagazinesAmmomagazinesAmmoFullmagazinesDetailUniformmagazinesDetailVestmagazinesDetailBackpack
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:06 (UTC)
-
To return the ammo count in each magazine, you can use this code:
magazinesDetail player apply { private _i1 = (_x find "Mag(") + 4; if (_i1 < 4) then { // return 1 for mags like grenades, chemlights, etc. 1; } else { private _i2 = _x find ["/", _id1]; parseNumber (_x select [_i1, _i2 - _i1]); // return cnt }; };