allMapMarkers: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
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|x2= <code>{  | |x2= <code>{  | ||
	[[private]] "_a";  | |||
	_a = [[toArray]] _x;  | |||
	_a [[resize]] 15;  | |||
	[[if]] ([[toString]] _a == "_USER_DEFINED #") [[then]]  | |||
	{  | |||
		[[deleteMarker]] _x;  | |||
	}  | |||
} [[forEach]] [[allMapMarkers]];</code>  | } [[forEach]] [[allMapMarkers]];</code>  | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {  | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]]  | ||
{  | |||
	[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");  | |||
};  | };  | ||
</code>  | </code>  | ||
| Line 38: | Line 40: | ||
}}  | }}  | ||
{{Note  | |||
|user= Waffle SS.  | |||
|timestamp= 20140317221100  | |||
|text= '''A3 1.12''': Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."  | |||
}}  | |||
{{Note  | |||
|user= Killzone_Kid  | |||
|timestamp= 20140317231200  | |||
|text= To expand on the comment above. In Multiplayer, user created marker will appear in [[allMapMarkers]] as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from [[onPlayerConnected]] and Number is sequential integer incremented by 1 with each marker placement by the IDed user.  | |||
}}  | |||
Revision as of 02:41, 30 October 2021
Description
- Description:
 - Returns all markers in map including user placed markers (_USER_DEFINED #). 
Since Arma 3 v1.58 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
 - <MarkerID> - a marker counter id
 - <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
 
 - Groups:
 - Markers
 
Syntax
Examples
- Example 1:
 _markers = allMapMarkers;returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
 { private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;- Example 3:
 if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Mar 17, 2014 - 22:11 (UTC)
 - A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 
- Posted on Mar 17, 2014 - 23:12 (UTC)
 - To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.