assignAsTurret: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[player]] [[assignAsTurret]] [BIS_vehicle, [0,1] ];</code> | |x1= <code>[[player]] [[assignAsTurret]] [BIS_vehicle, [0,1] ];</code> | ||
|seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] | |seealso= [[assignAsCargo]] [[assignAsDriver]] [[assignAsCommander]] [[assignAsGunner]] [[assignAsCargoIndex]], [[assignedVehicleRole]], [[unassignVehicle]], [[turretUnit]], [[moveInTurret]] | ||
}} | }} |
Revision as of 13:25, 20 January 2022
Description
- Description:
- Assigns the soldier to turret.
- Groups:
- Turrets
Syntax
- Syntax:
- unit assignAsTurret [vehicle, [turretPath]]
- Parameters:
- unit: Object
- [vehicle, turretPath]: Array
- vehicle: Object
- [turretPath]: Array - Array of numbers.
- Return Value:
- Nothing
Examples
- Example 1:
player assignAsTurret [BIS_vehicle, [0,1] ];
Additional Information
- See also:
- assignAsCargo assignAsDriver assignAsCommander assignAsGunner assignAsCargoIndexassignedVehicleRoleunassignVehicleturretUnitmoveInTurret
Notes
-
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