cameraEffectEnableHUD: Difference between revisions
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[cameraEffectEnableHUD]] [[true]];</code> | |x1= <code>[[cameraEffectEnableHUD]] [[true]];</code> | ||
|seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] | |seealso= [[showHUD]] [[shownMap]] [[visibleMap]] [[forceMap]] [[shownGPS]], [[shownWatch]], [[shownCompass]], [[shownUAVFeed]], [[camCreate]], [[cameraEffect]] | ||
}} | }} | ||
Revision as of 13:26, 20 January 2022
Description
- Description:
- Enable / disable showing of in-game UI during currently active camera effect. By default the HUD is off, which will make results of drawIcon3D invisible, for example.
- Groups:
- Camera Control
Syntax
- Syntax:
- cameraEffectEnableHUD enable
- Parameters:
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
cameraEffectEnableHUD true;
Additional Information
- See also:
- showHUD shownMap visibleMap forceMap shownGPSshownWatchshownCompassshownUAVFeedcamCreatecameraEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on November 3, 2015 - 09:04 (UTC)
- Rebelvg
- Must be executed after camCommit.