localize: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<tt>([a-zA-Z0-9\. _"']+)<\/tt>" to "{{hl|$1}}") |
Lou Montana (talk | contribs) |
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|x4= <code>[[localize]] "$STR_USRACT_ADJUST"; {{cc|Since Arma 3 v2.04, Returns "Adjust"}}</code> | |x4= <code>[[localize]] "$STR_USRACT_ADJUST"; {{cc|Since Arma 3 v2.04, Returns "Adjust"}}</code> | ||
|seealso= [[isLocalized]] | |seealso= [[isLocalized]] [[diag_localized]], [[getTextRaw]], [[BIS_fnc_localize]], [[WFSideText]], [[parseText]], [[Stringtable.csv]], [[Stringtable.xml]] | ||
}} | }} | ||
Revision as of 16:40, 20 January 2022
Description
- Description:
- Used to internationalize text messages. A string is returned from Stringtable.csv (or Stringtable.xml) which corresponds to the stringName.
- Groups:
- StringsLocalization
Syntax
- Syntax:
- localize stringName
- Parameters:
- stringName: String - String which leads to localisation. Casing does not matter. Since Arma 3 v2.04 a string starting with "$" is supported as well
- Return Value:
- String - Text found in corresponding entry in stringtable file. If the key could not be found an empty string "" is returned and an entry is added to .rpt file, for example String STR_DN_SNAKE not found
Examples
- Example 1:
hint localize "STR_WEST"; // Returns "BLUFOR"
- Example 2:
hint format ["Go %1", localize "STR_Q_NORTH"]; // Returns "Go North"
- Example 3:
hint format [ localize "STR_ACTION_DROP_WEAPON", // "STR_ACTION_DROP_WEAPON" contains "Drop %1" localize "STR_SN_RIFLE" // "STR_SN_RIFLE" contains "Rifle" ]; // Returns "Drop Rifle"
- Example 4:
localize "$STR_USRACT_ADJUST"; // Since Arma 3 v2.04, Returns "Adjust"
Additional Information
- See also:
- isLocalized diag_localizedgetTextRawBIS_fnc_localizeWFSideTextparseTextStringtable.csvStringtable.xml
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 12, 2014 - 11:55 (UTC)
- Killzone Kid
-
The command localize will strip all HTML tags from your stringtable.xml entries, however there is a way to trick it by substituting tags with HTML code instead:
<?xml version="1.0" encoding="utf-8"?> <Key ID="STR_TEST_KK"> <Original><![CDATA[<t color='#ff0000'>This doesn't work</t>]]></Original> </Key> <Key ID="STR_TEST_KK2"> <Original><t color='#ff0000'>This works</t></Original> </Key>
hint parseText localize "str_test_kk"; // no change of colour
hint parseText localize "str_test_kk2"; // hint content is in red
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Strings
- Command Group: Localization