vehicleMoveInfo: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
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|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[vehicleMoveInfo]] [[vehicle]] [[player]] };</code> | |x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[vehicleMoveInfo]] [[vehicle]] [[player]] };</code> | ||
|seealso= [[sendSimpleCommand]] [[useAISteeringComponent]] [[effectiveCommander]] [[setEffectiveCommander]] [[enableAI]] | |seealso= [[sendSimpleCommand]] [[useAISteeringComponent]] [[effectiveCommander]] [[setEffectiveCommander]] [[enableAI]] [[disableAI]], [[enableAIFeature]] | ||
}} | }} |
Revision as of 21:16, 20 January 2022
Description
- Description:
- Returns current vehicle move/turn info (a getter for sendSimpleCommand) in format [moveInfo, turnInfo]. Possible values:
moveInfo turnInfo - "FORMATION" - vehicle is stationary
- "FORWARD" - vehicle is moving forward
- "FAST" - vehicle is slow moving forward
- "SLOW" - vehicle is fast moving forward
- "STOP" - vehicle is stationary
- "BACK" - vehicle is reversing
- "DirectByComander"sic - keyboard pilot is used, i.e. player is in the vehicle and is the effectiveCommander pressing any driving key (WASD or arrows).
- "LEFT" - vehicle is turning left (use "STOPTURNING" to cancel)
- "RIGHT" - vehicle is turning right (use "STOPTURNING" to cancel)
- "NONE" - vehicle is not turning (when script command is used)
- "ABS" - vehicle is not turning (when keyboard pilot is used)
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- vehicleMoveInfo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array in format [moveInfo, turnInfo], where:
Examples
- Example 1:
onEachFrame { hintSilent str vehicleMoveInfo vehicle player };
Additional Information
- See also:
- sendSimpleCommand useAISteeringComponent effectiveCommander setEffectiveCommander enableAI disableAIenableAIFeature
Notes
-
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