joinSilent: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[_unitOne, _unitTwo] joinSilent ( | |x1= <code>[_unitOne, _unitTwo] joinSilent (group [[player]]);</code> | ||
|x2= <code>[_unitOne, _unitTwo] joinSilent | |x2= <code>[_unitOne, _unitTwo] joinSilent player;</code> | ||
|seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]] | |seealso= [[join]] [[joinAs]] [[joinAsSilent]] [[group]] [[leader]] [[doFollow]] | ||
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|timestamp= 20220217122229 | |timestamp= 20220217122229 | ||
|text= If the group is the same as the current group, the command will act similar to {{hl|Return To Formation}} command. It is more strong than [[doFollow]] ([[doFollow]] doesn't work with player-issued commands, i.e via the commanding menu keys): | |text= If the group is the same as the current group, the command will act similar to {{hl|Return To Formation}} command. It is more strong than [[doFollow]] ([[doFollow]] doesn't work with player-issued commands, i.e via the commanding menu keys): | ||
<code>[_unit] joinSilent | <code>[_unit] joinSilent group _unit; {{cc|return to formation}}</code> | ||
Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''! | Note that the group must have '''at least 2 units''', and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints '''will be lost'''! | ||
}} | }} |
Revision as of 11:12, 12 May 2022
Description
- Description:
- Join all units in the array to given group silently (without radio message). To have a group member leave a group, join him with the grpNull group (e.g. [guy1] joinSilent grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
- Groups:
- Groups
Syntax
- Syntax:
- unitArray joinSilent group
- Parameters:
- unitArray: Array - units to join group
- group: Object or Group
- Return Value:
- Nothing
Examples
- Example 1:
[_unitOne, _unitTwo] joinSilent (group player);
- Example 2:
[_unitOne, _unitTwo] joinSilent player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2014 - 23:22 (UTC)
- ThorViking
- If all units of a group are joined to another group then the first group will be NULL-group afterward.
- Posted on Feb 17, 2022 - 12:22 (UTC)
-
If the group is the same as the current group, the command will act similar to Return To Formation command. It is more strong than doFollow (doFollow doesn't work with player-issued commands, i.e via the commanding menu keys):
[_unit] joinSilent group _unit; // return to formation
Note that the group must have at least 2 units, and not all units should be joined at once, otherwise the group will temporarily become empty and all its waypoints will be lost!
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.06
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect