a != b: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{cc\|([^} ]*)\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*) ([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4 $5 $6</code>") |
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|r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise | |r1= [[Boolean]] - [[true]] if ''a'' is different from ''b'', [[false]] otherwise | ||
|x1= <code> | |x1= <code>if (_counter [[a != b|!=]] 4) [[then]] | ||
{ | { | ||
[[hint]] "The counter is not equal to the number 4"; | [[hint]] "The counter is not equal to the number 4"; | ||
Line 74: | Line 74: | ||
}</code> | }</code> | ||
|x3= <code> | |x3= <code>if ([[fuel]] truck1 [[a != b|!=]] 1) [[then]] | ||
{ | { | ||
[[hint]] "Truck1 has less than a full tank of fuel."; | [[hint]] "Truck1 has less than a full tank of fuel."; |
Revision as of 12:48, 12 May 2022
Description
- Description:
- Returns whether one value is not equal to another. String comparison is case-insensitive (e.g
"STRINGtext" != "stringTEXT" // returns false
). - Groups:
- VariablesMath
Syntax
- Syntax:
- a != b
- Parameters:
- a:
Introduced in 1.00 1.00 1.08 2.00 Possible Type Number Side String Object Group Structured Text Config Display Control Location Diary Record Namespace Boolean - b: identical to a's type
- Return Value:
- Boolean - true if a is different from b, false otherwise
Examples
- Example 1:
if (_counter != 4) then { hint "The counter is not equal to the number 4"; }
- Example 2:
if (vehicle player != player) then { hint "you are in a vehicle"; } else { hint "you are on foot"; }
- Example 3:
if (fuel truck1 != 1) then { hint "Truck1 has less than a full tank of fuel."; }
- Example 4:
if (alive _unit1 != alive _unit2) then { hint "One of the units is dead while another is alive" };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Variables
- Command Group: Math