camSetDir: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 42: Line 42:
|x1= Since {{arma3}}:
|x1= Since {{arma3}}:
<code>private _pos1 = player modelToWorld [0, 5, 5];
<code>private _pos1 = player modelToWorld [0, 5, 5];
[[private]] _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];
private _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];


[[private]] _cam = "camera" [[camCreate]] _pos1;
[[private]] _cam = "camera" [[camCreate]] _pos1;
Line 57: Line 57:
|x2= Before {{arma3}}:
|x2= Before {{arma3}}:
<code>private _pos1 = player modelToWorld [0, 5, 5];
<code>private _pos1 = player modelToWorld [0, 5, 5];
[[private]] _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];
private _pos2 = [[player]] [[modelToWorld]] [0, 50, 50];


[[private]] _cam = "camera" [[camCreate]] _pos1;
[[private]] _cam = "camera" [[camCreate]] _pos1;

Revision as of 13:04, 12 May 2022

Hover & click on the images for description

Description

Description:
Sets the orientation of the given camera in the direction of the given vector. Needs camCommit.
Groups:
Camera Control

Syntax

Syntax:
camera camSetDir direction
Parameters:
camera: Object - object of type "camera"
direction:
  • Number (before Arma 3 logo black.png0.50) - camera azimuth
  • Array in format [x,y,z] (since Arma 3 logo black.png0.50) - direction of camera. Must be a valid vector.
Return Value:
Nothing

Examples

Example 1:
Since Arma 3: private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir (_pos2 vectorFromTo _pos1); _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;
Example 2:
Before Arma 3: private _pos1 = player modelToWorld [0, 5, 5]; private _pos2 = player modelToWorld [0, 50, 50]; private _cam = "camera" camCreate _pos1; _cam cameraEffect ["INTERNAL", "BACK"]; _cam camSetPos _pos2; _cam camSetDir 180; _cam camCommit 5; waitUntil { camCommitted _cam }; _cam camSetPos _pos1; _cam camCommit 5;

Additional Information

See also:
direction setDir camSetTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on May 9, 2016 - 19:47 (UTC)
Killzone Kid
cameraEffect "INTERNAL" works better than "EXTERNAL" with this command.