weaponsTurret: Difference between revisions
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Lou Montana (talk | contribs) m (Undo revision 318441 by Lou Montana (talk)) Tag: Undo |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[Magic Variables#this_2|(this)\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
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_class = ( | _class = ( | ||
[[configFile]] >> "CfgVehicles" >> ( | [[configFile]] >> "CfgVehicles" >> ( | ||
[[switch]] ([[typeName]] [[Magic Variables#this| | [[switch]] ([[typeName]] [[Magic Variables#this|_<code>this) [[do]] { | ||
[[case]] "STRING" : {[[Magic Variables#this|_this]]}; | [[case]] "STRING" : {[[Magic Variables#this|_this]]}; | ||
[[case]] "OBJECT" : {[[typeOf]] [[Magic Variables#this|_this]]}; | [[case]] "OBJECT" : {[[typeOf]] [[Magic Variables#this|_this]]}; |
Revision as of 09:09, 13 May 2022
Description
- Description:
- Returns all weapons of given turret. Use turret path [-1] for driver's turret.
- Groups:
- Turrets
Syntax
- Syntax:
- vehicle weaponsTurret turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Array of Strings
Examples
- Example 1:
_weapons = vehicle player weaponsTurret [0,0]
- Example 2:
_weapons = _tank weaponsTurret [0]
- Example 3:
_driverWeapon = _ka50pilot weaponsTurret [-1]
- Example 4:
_weaponsForAnyTurrentPosition = (vehicle player) weaponsTurret ((assignedVehicleRole player) select 1)
Additional Information
- See also:
- addMagazineTurret magazinesTurret removeMagazinesTurret removeMagazineTurret weapons assignedVehicleRole addWeaponTurret removeWeaponTurret turretLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 11 March 2011
- kju
- Use assignedVehicleRole in combination to easily determine the weapons for any vehicle position. You need to check for -1 if the unit is in the driver/pilot position. See example 3 and 4.
- Posted on 11 March 2011
- DenV
-
Returns information (including the turrets paths) about all weapons on turrets
funcGetTurretsWeapons = { private ["_result", "_getAnyMagazines", "_findRecurse", "_class"]; _result = []; _getAnyMagazines = { private ["_weapon", "_mags"]; _weapon = configFile >> "CfgWeapons" >> _this; _mags = []; { _mags = _mags + getArray ( (if (_x == "this") then { _weapon } else { _weapon >> _x }) >> "magazines" ) } forEach getArray (_weapon >> "muzzles"); _mags }; _findRecurse = { private ["_root", "_class", "_path", "_currentPath"]; _root = (_this select 0); _path = +(_this select 1); for "_i" from 0 to count _root -1 do { _class = _root select _i; if (isClass _class) then { _currentPath = _path + [_i]; { _result set [count _result, [_x, _x call _getAnyMagazines, _currentPath, str _class]]; } forEach getArray (_class >> "weapons"); _class = _class >> "turrets"; if (isClass _class) then { [_class, _currentPath] call _findRecurse; }; }; }; }; _class = ( configFile >> "CfgVehicles" >> ( switch (typeName [[Magic Variables#this|_
this) do { case "STRING" : {_this}; case "OBJECT" : {typeOf _this}; default {nil} } ) >> "turrets" ); [_class, []] call _findRecurse; _result; };
This call:"M1A2_US_TUSK_MG_EP1" call funcGetTurretsWeapons
will return all turrets weapons, its magazines and its paths:[ ["M256", ["20Rnd_120mmSABOT_M1A2", "20Rnd_120mmHE_M1A2"], [0], "bin\config.bin/CfgVehicles/M1A2_US_TUSK_MG_EP1/Turrets/MainTurret"], ["M240_veh", ["100Rnd_762x51_M240", "1200Rnd_762x51_M240"], [0], "bin\config.bin/CfgVehicles/M1A2_US_TUSK_MG_EP1/Turrets/MainTurret"], ["M2BC", ["100Rnd_127x99_M2"], [0, 0], "bin\config.bin/CfgVehicles/M1A2_US_TUSK_MG_EP1/Turrets/MainTurret/Turrets/CommanderOptics"], ["SmokeLauncher", ["SmokeLauncherMag"], [0, 0], "bin\config.bin/CfgVehicles/M1A2_US_TUSK_MG_EP1/Turrets/MainTurret/Turrets/CommanderOptics"], ["M240_veh_2", ["100Rnd_762x51_M240", "1200Rnd_762x51_M240"], [0, 1], "bin\config.bin/CfgVehicles/M1A2_US_TUSK_MG_EP1/Turrets/MainTurret/Turrets/LoaderTurret"] ]