getUnitTrait: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
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* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle  | * [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle  | ||
|x1= <  | |x1= <sqf>player getUnitTrait "Medic";</sqf>  | ||
|seealso= [[setUnitTrait]] [[getAllUnitTraits]]  | |seealso= [[setUnitTrait]] [[getAllUnitTraits]]  | ||
}}  | }}  | ||
Revision as of 10:23, 13 May 2022
Description
- Description:
 - Gets the current value of a trait of the given unit.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - unit getUnitTrait skillName
 - Parameters:
 - Unit: Object
 - skillName: String - Name of the skill
 - Return Value:
 
Examples
- Example 1:
 
Additional Information
- See also:
 - setUnitTrait getAllUnitTraits
 
Notes
- 
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