BIS fnc setIdentity: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - " \|seealso *= *([^ ]*)\[\[BIS fnc ([a-zA-Z0-9_]+)\]\]([^ ]*)" to " |seealso= $1BIS_fnc_$2$3") |
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|x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf> | |x1= <sqf>[player, "Kerry", "Male01ENGB", 1.05, "Big Daddy"] call BIS_fnc_setIdentity;</sqf> | ||
|seealso= [[ | |seealso= [[BIS_fnc_setUnitInsignia]] [[setFace]] [[setIdentity]] [[setSpeaker]] [[face]] | ||
}} | }} |
Revision as of 18:02, 13 July 2022
Description
- Description:
- Sets the unit's identity.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, face, speaker, pitch, callsign] call BIS_fnc_setIdentity
- Parameters:
- object: Object
- face: String - (Optional, default "") Face from CfgFaces
- speaker: String - (Optional, default "") Speaker from CfgVoice
- pitch: String - (Optional, default -1) Speaker pitch (1 is unchanged pitch)
- callsign: String - (Optional, default "") Callsign
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_setUnitInsignia setFace setIdentity setSpeaker face
Notes
-
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