worldToScreen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 25: | Line 25: | ||
|p1= position: [[Array]] - World position 2D [x,y] or [[Position#PositionAGL|PositionAGL]] | |p1= position: [[Array]] - World position 2D [x,y] or [[Position#PositionAGL|PositionAGL]] | ||
|r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{ | |r1= [[Array]] - Screen position in [[SafeZone]] format [x, y]. Returns an empty array {{hl|[]}} if not on-screen. | ||
|x1= <sqf>_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;</sqf> | |x1= <sqf>_screenPos = worldToScreen ASLtoAGL getPosASL soldier1;</sqf> |
Revision as of 13:25, 27 July 2022
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position in SafeZone format [x, y]. Returns an empty array [] if not on-screen.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- screenToWorld SafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note