allDeadMen: Difference between revisions
| Killzone Kid (talk | contribs) No edit summary |  (formatted note) | ||
| Line 25: | Line 25: | ||
| As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.<br> | ||
| Use the configfile "side" instead:< | Use the configfile "side" instead: | ||
| <sqf>[] spawn   | |||
| { | |||
| </ |   while {true} do   | ||
|   { | |||
|     sleep 0.1; | |||
|     _westScore =   | |||
|     { | |||
|       getNumber (configfile >> "CfgVehicles" >> typeOf _x >> "side") == 0 | |||
|     } count allDeadMen; | |||
|     hintSilent format ["East killed: %1",_westScore]; | |||
|   }; | |||
| };</sqf> | |||
Revision as of 19:07, 2 September 2022
Description
- Description:
- Return a list of dead units including agents. Dead unit might be inside vehicle.
- Groups:
- Object Detection
Syntax
- Syntax:
- allDeadMen
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- allDead allUnits allGroups playableUnits switchableUnits units vehicles allCurators getCorpse
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
- Posted on 17 Oct, 2009
- Pierre MGI
- 
As dead men are civilian side, don't try to count them with {side _x isEqualTo EAST} count allDeadMen; result will always be 0.
 Use the configfile "side" instead:
 
	