setMissileTarget: Difference between revisions
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|p1= munition: [[Object]] | |p1= munition: [[Object]] | ||
|p2= target: [[Object]] | |p2= target: [[Object]] - [[objNull]] to cancel targeting | ||
|r1= [[Boolean]] - [[true]] if | |r1= [[Boolean]] - [[true]] if successful | ||
|x1= <sqf>missile1 setMissileTarget tank1;</sqf> | |x1= <sqf>missile1 setMissileTarget tank1;</sqf> | ||
|x2= <sqf> | |x2= <sqf> | ||
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"]; | _missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; | ||
_missile setDir getDir player; | _missile setDir getDir player; | ||
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"]; | _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; | ||
_tgt setVehicleTiPars [1,1,1]; | _tgt setVehicleTiPars [1, 1, 1]; | ||
[_missile,_tgt] spawn { | [_missile, _tgt] spawn { | ||
params ["_missile","_tgt"]; | params ["_missile", "_tgt"]; | ||
sleep 0.1; | sleep 0.1; | ||
_missile setMissileTarget _tgt; | _missile setMissileTarget _tgt; | ||
}; | }; | ||
</sqf> | </sqf> | ||
|x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf> | |||
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | ||
}} | }} |
Revision as of 12:00, 15 November 2022
Description
- Description:
- Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object
- target: Object - objNull to cancel targeting
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- missile1 setMissileTarget tank1;
- Example 2:
- _missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
- Example 3:
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
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