setMissileTarget: Difference between revisions

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m (Some wiki formatting)
m (Fixed description)
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|p1= munition: [[Object]]
|p1= munition: [[Object]]


|p2= target: [[Object]]
|p2= target: [[Object]] - [[objNull]] to cancel targeting


|r1= [[Boolean]] - [[true]] if succeessful
|r1= [[Boolean]] - [[true]] if successful


|x1= <sqf>missile1 setMissileTarget tank1;</sqf>
|x1= <sqf>missile1 setMissileTarget tank1;</sqf>


|x2= <sqf>
|x2= <sqf>
_missile = createVehicle ["Missile_AGM_01_F",player modelToWorld [0,0,50],[],0,"CAN_COLLIDE"];
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"];
_missile setDir getDir player;
_missile setDir getDir player;
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F",player modelToWorld [0,300,0],[],0,"CAN_COLLIDE"];
_tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"];
_tgt setVehicleTiPars [1,1,1];
_tgt setVehicleTiPars [1, 1, 1];
[_missile,_tgt] spawn {
[_missile, _tgt] spawn {
params ["_missile","_tgt"];
params ["_missile", "_tgt"];
sleep 0.1;
sleep 0.1;
_missile setMissileTarget _tgt;
_missile setMissileTarget _tgt;
};
};
</sqf>
</sqf>
|x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf>


|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]]
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]]
}}
}}

Revision as of 12:00, 15 November 2022

Hover & click on the images for description

Description

Description:
Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
Groups:
Object ManipulationWeapons

Syntax

Syntax:
munition setMissileTarget target
Parameters:
munition: Object
target: Object - objNull to cancel targeting
Return Value:
Boolean - true if successful

Examples

Example 1:
missile1 setMissileTarget tank1;
Example 2:
_missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
Example 3:
_missile setMissileTarget objNull; // cancels targeting

Additional Information

See also:
missileTargetPos setMissileTargetPos missileTarget

Notes

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