addMissionEventHandler: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *E([a-z])" to "$1 - e$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
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|p3since= arma3 2.04 | |p3since= arma3 2.04 | ||
|r1= [[Number]] - | |r1= [[Number]] - the index of the currently added mission event handler is returned | ||
|x1= <sqf>_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];</sqf> | |x1= <sqf>_id = addMissionEventHandler ["PlayerDisconnected", { systemChat str _this }];</sqf> |
Revision as of 15:50, 8 November 2023
Description
- Description:
- Adds event handler attached to the current mission and returns event handler handle. For the list of available mission event handlers see: Arma 3: Mission Event Handlers
- Groups:
- Event Handlers
Syntax
- Syntax:
- addMissionEventHandler [event, expression, arguments]
- Parameters:
- event: String - event name
- expression: Code or String - expression that will be executed in missionNamespace when event handler fires.
- If the event handler has some data to return upon activation they are stored in the _this variable
- 1.64 the event handler's handle is stored in _thisEventHandler variable and is available during event handler code execution
- 2.04 it is possible to pass additional arguments to the EH code via optional param. The args are stored in _thisArgs variable
- 2.06 the event's name is available from _thisEvent variable
- since 2.04
- arguments: Array - (Optional, default []) additional arguments to be passed to the EH code. Available during code execution via _thisArgs variable.
- Return Value:
- Number - the index of the currently added mission event handler is returned
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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