BIS fnc fireSupport: Difference between revisions

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|p1= arty: [[Object]] - artillery unit.
|p1= arty: [[Object]] - artillery unit.


|p2= target: [[Position]] or [[Object]] or [[String]] - Target position, can be object/position 3D or marker name
|p2= target: [[Position]] or [[Object]] or [[String]] - target position, can be object/position 3D or marker name


|p3= mag: [[String]] - magazine (if left empy, first magazine available will be used)
|p3= mag: [[String]] - magazine (if left empy, first magazine available will be used)

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Mortar/artillery fire support.
Execution:
call
Groups:
SupportsCombat

Syntax

Syntax:
[arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
Parameters:
arty: Object - artillery unit.
target: Position or Object or String - target position, can be object/position 3D or marker name
mag: String - magazine (if left empy, first magazine available will be used)
radius: Number - radius of target area in meters
rounds: Number - number of rounds to be fired
delay: Array or Number - delay between rounds:
conditionEnd: Code - condition to end bombardment before all rounds are fired
safezone: Number - safezone radius - minimal distance from the target position where shells may be directed at
Return Value:
Boolean - true if successful

Examples

Example 1:
[BIS_Mortar, [3600,3600,0], "", 100, 24, 10] spawn BIS_fnc_fireSupport;
Example 2:
[BIS_Mortar, BIS_Player, "8Rnd_82mm_Mo_shells", 100, 24, 10] spawn BIS_fnc_fireSupport;
Example 3:
[BIS_Mortar, "BIS_mrkTargetArea", "8Rnd_82mm_Mo_shells", 100, 24, 10, { BIS_Player distance BIS_EscapeZone < 100 }] spawn BIS_fnc_fireSupport;

Additional Information

See also:
BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupportVirtual

Notes

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