BIS fnc fireSupport: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
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Line 14: | Line 14: | ||
|p1= arty: [[Object]] - artillery unit. | |p1= arty: [[Object]] - artillery unit. | ||
|p2= target: [[Position]] or [[Object]] or [[String]] - | |p2= target: [[Position]] or [[Object]] or [[String]] - target position, can be object/position 3D or marker name | ||
|p3= mag: [[String]] - magazine (if left empy, first magazine available will be used) | |p3= mag: [[String]] - magazine (if left empy, first magazine available will be used) |
Latest revision as of 15:50, 8 November 2023
Description
Syntax
- Syntax:
- [arty,target,mag,radius,rounds,delay,conditionEnd,safezone] spawn BIS_fnc_fireSupport
- Parameters:
- arty: Object - artillery unit.
- target: Position or Object or String - target position, can be object/position 3D or marker name
- mag: String - magazine (if left empy, first magazine available will be used)
- radius: Number - radius of target area in meters
- rounds: Number - number of rounds to be fired
- delay: Array or Number - delay between rounds:
- conditionEnd: Code - condition to end bombardment before all rounds are fired
- safezone: Number - safezone radius - minimal distance from the target position where shells may be directed at
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
Notes
-
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