setMissileTarget: Difference between revisions
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|s1= munition [[setMissileTarget]] target | |s1= munition [[setMissileTarget]] target | ||
|p1= munition: [[Object]] | |p1= munition: [[Object]] - missile | ||
|p2= target: [[Object]] - [[objNull]] to cancel targeting | |p2= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting | ||
|r1= [[Boolean]] - [[true]] if successful | |r1= [[Boolean]] - [[true]] if successful | ||
|s2= munition [[setMissileTarget]] [target, force] | |||
|s2since= arma3 2.18 | |||
|p21= munition: [[Object]] - missile | |||
|p22= target: [[Object]] - valid missile target or [[objNull]] to cancel targeting | |||
|p23= force: [[Boolean]] - [[true]] to force target (for example to target countermeasure flare) | |||
|r2= [[Boolean]] - [[true]] if successful | |||
|x1= <sqf>missile1 setMissileTarget tank1;</sqf> | |x1= <sqf>missile1 setMissileTarget tank1;</sqf> | ||
Line 33: | Line 42: | ||
|x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf> | |x3= <sqf>_missile setMissileTarget objNull; // cancels targeting</sqf> | ||
|x3= <sqf>_missile setMissileTarget [flare1, true];</sqf> | |||
|seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | |seealso= [[missileTargetPos]] [[setMissileTargetPos]] [[missileTarget]] | ||
}} | }} |
Revision as of 23:38, 30 June 2024
Description
- Description:
- Sets a guided missile target. Does not work for all types of missiles. If the target is dead, it is ignored. The target has to be inside the missile's configured targeting cone for the command to work.
- Groups:
- Object ManipulationWeapons
Syntax
- Syntax:
- munition setMissileTarget target
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- Return Value:
- Boolean - true if successful
Alternative Syntax
- Syntax:
- munition setMissileTarget [target, force]
- Parameters:
- munition: Object - missile
- target: Object - valid missile target or objNull to cancel targeting
- force: Boolean - true to force target (for example to target countermeasure flare)
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- missile1 setMissileTarget tank1;
- Example 2:
- _missile = createVehicle ["Missile_AGM_01_F", player modelToWorld [0,0,50], [], 0, "CAN_COLLIDE"]; _missile setDir getDir player; _tgt = createVehicle ["O_APC_Wheeled_02_rcws_v2_F", player modelToWorld [0,300,0], [], 0, "CAN_COLLIDE"]; _tgt setVehicleTiPars [1, 1, 1]; [_missile, _tgt] spawn { params ["_missile", "_tgt"]; sleep 0.1; _missile setMissileTarget _tgt; };
- Example 3:
Additional Information
- See also:
- missileTargetPos setMissileTargetPos missileTarget
Notes
-
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