createTrigger: Difference between revisions

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| [[Object]] <nowiki>=</nowiki> '''createTrigger''' [type, position] |= Syntax
| [[Object]] <nowiki>=</nowiki> '''createTrigger''' ["type", [[Position]]] |= Syntax


|p1= type: [[String]] |= Parameter 1
|p1= type: [[String]] |= Parameter 1
|p2= position: [[Array]] in [[position]] format |= Parameter 2
|p2= [[Position]] |= Parameter 2


| [[Object]] |= Return value
| [[Object]] |= Return value
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|x1= <code>trg<nowiki>=</nowiki>createTrigger["EmptyDetector",getPos player];
|x1= <code>_trg<nowiki>=</nowiki>createTrigger["EmptyDetector",getPos player];
trg [[setTriggerArea]][5,5,0,false];<br>trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1
_trg [[setTriggerArea]][5,5,0,false];<br>_trg [[setTriggerActivation]]["CIV","PRESENT",true];<br>_trg [[setTriggerStatements]]["this", "hint 'Civilian near player'", "hint 'no civilian near'"]; </code>|= Example 1
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Revision as of 09:12, 27 August 2007

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Creates a new trigger on the given position. An object of the given type is created; this type must be a class name in CfgNonAIVehicles or CfgVehicles with simulation = detector. An array containing all units that have activated the trigger is available via list triggerobj.
Groups:
Uncategorised

Syntax

Syntax:
Object = createTrigger ["type", Position]
Parameters:
type: String
Position
Return Value:
Object

Examples

Example 1:
_trg=createTrigger["EmptyDetector",getPos player]; _trg setTriggerArea[5,5,0,false];
_trg setTriggerActivation["CIV","PRESENT",true];
_trg setTriggerStatements["this", "hint 'Civilian near player'", "hint 'no civilian near'"];

Additional Information

See also:
setTriggerActivationsetTriggerAreasetTriggerStatementssetTriggerTextsetTriggerTimeoutsetTriggerType

Notes

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Only post proven facts here! Add Note

Notes

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