setCamUseTI: Difference between revisions
m (Replaced <code> with <sqf>)  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>")  | 
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| Line 33: | Line 33: | ||
|x2= ''Predator'' vision:  | |x2= ''Predator'' vision:  | ||
<sqf>_cam = "camera" camCreate [0, 0, 0];  | <sqf>  | ||
_cam = "camera" camCreate [0, 0, 0];  | |||
_cam camSetTarget player;  | _cam camSetTarget player;  | ||
_cam camSetRelPos [0, 1, 1.5];  | _cam camSetRelPos [0, 1, 1.5];  | ||
_cam cameraEffect ["Internal", "Back"];  | _cam cameraEffect ["Internal", "Back"];  | ||
_cam camCommit 0;  | _cam camCommit 0;  | ||
true setCamUseTI 7;</sqf>  | true setCamUseTI 7;  | ||
</sqf>  | |||
|seealso= [[camUseNVG]] [[disableTIEquipment]]  | |seealso= [[camUseNVG]] [[disableTIEquipment]]  | ||
}}  | }}  | ||
Latest revision as of 11:34, 3 September 2024
Description
- Description:
 - Sets thermal vision mode for currently used camera. This command only works with camCreate created camera that is currently the main camera for the player (see Example 2).
 - Groups:
 - Camera Control
 
Syntax
- Syntax:
 - state setCamUseTI modeIndex
 - Parameters:
 - state: Boolean - true to enable, false to disable the effect
 - modeIndex: Number - TI mode. Can be:
- 0 - White Hot
 - 1 - Black Hot
 - 2 - Light Green Hot / Darker Green cold
 - 3 - Black Hot / Darker Green cold
 - 4 - Light Red Hot /Darker Red Cold
 - 5 - Black Hot / Darker Red Cold
 - 6 - White Hot . Darker Red Cold
 - 7 - Thermal (Shade of Red and Green, Bodies are white)
 
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Predator vision:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, 1, 1.5]; _cam cameraEffect ["Internal", "Back"]; _cam camCommit 0; true setCamUseTI 7;
 
Additional Information
- See also:
 - camUseNVG disableTIEquipment
 
Notes
- 
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