setMarkerColor: Difference between revisions

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m (Text replacement - "{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}" to "{{Feature|informative| '''Multipla...)
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|descr=Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[Arma 3: CfgMarkerColors]]
|descr=Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: [[Arma 3: CfgMarkerColors]]
{{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
{{Feature|informative|
'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network.
As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
}}


|s1= markerName [[setMarkerColor]] color
|s1= markerName [[setMarkerColor]] color

Revision as of 21:28, 28 October 2024

Hover & click on the images for description

Description

Description:
Sets marker color. Marker color names and their corresponding RGBA values for Arma 3 could be found here: Arma 3: CfgMarkerColors
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerColor color
Parameters:
markerName: String
color: String - CfgMarkerColors class name. Since Arma 3 logo black.png2.20 it is possible to define the marker color in the following formats:
  • "#(r,g,b)"
  • "#(r,g,b,a)"
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerColor "ColorBlack";
Example 2:
"MarkerOne" setMarkerColor "#(1,0,0,1)"; // red color (since Arma 3 v2.20)

Additional Information

See also:
setMarkerColorLocal markerColor getMarkerColor setMarkerBrush createMarker setMarkerDir setMarkerPos setMarkerShape setMarkerSize setMarkerText setMarkerType setMarkerAlpha

Notes

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