BIS fnc planeAiEject: Difference between revisions

From Bohemia Interactive Community
(Added more information based on examining the code)
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|game1= arma3
|game1= arma3
|version1= 1.00
|version1= 1.70


|gr1= Aircraft Functionality
|gr1= Aircraft Functionality

Latest revision as of 17:54, 13 September 2025

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- AI behaviour handler.

	Exucution:
	- Call the function via attached EH to the aircrfat itself.

		Example:
		class Eventhandlers : Eventhandlers
		{
			Hit = "_this call BIS_fnc_planeAiEject";
		};

	Requirments:
	- Compatible aircrfat must have a config definition for all subsytems that will be invoked by ejection system (see BIS_fnc_PlaneEjection).

	Parameter(s):
		_this select 0: mode (Scalar)
		0: plane/object

	Returns: nothing
	Result: AI pilot will be forced to eject from aircrfat upon damage treshold reached. Semi-authenthic behaviour.

*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Aircraft Functionality

Syntax

Syntax:
plane call BIS_fnc_planeAiEject
Parameters:
plane: Object - living vehicle with a pilot and with ejection systems set up in its config
Return Value:
Nothing if plane was invalid or no ejection was needed, otherwise Script Handle - script handle of spawned BIS_fnc_planeEjection

Examples

Example 1:
_myPlane call BIS_fnc_planeAiEject;

Additional Information

See also:
BIS_fnc_planeEjection BIS_fnc_planeEjectionFX BIS_fnc_ejectionSeatRelease

Notes

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