setLightConePars: Difference between revisions
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) No edit summary |
||
| Line 14: | Line 14: | ||
|s1= lightReflector [[setLightConePars]] [outerAngle, innerAngle, fadeCoef] | |s1= lightReflector [[setLightConePars]] [outerAngle, innerAngle, fadeCoef] | ||
|p1= lightReflector: [[Object]] - object of class {{hl|#lightreflector}} | |p1= lightReflector: [[Object]] - object of class {{hl|#lightreflector}} | ||
|p2= outerAngle: [[Number]] | |p2= outerAngle: [[Number]] | ||
Latest revision as of 23:52, 5 November 2025
Description
- Description:
- Sets the #lightreflector's cone params.
- Groups:
- Lights
Syntax
- Syntax:
- lightReflector setLightConePars [outerAngle, innerAngle, fadeCoef]
- Parameters:
- lightReflector: Object - object of class #lightreflector
- outerAngle: Number
- innerAngle: Number
- fadeCoef: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _light setLightConePars [90, 45, 1];
Additional Information
- See also:
- setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight setLightIR
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 20, 2022 - 07:26 (UTC)
-
Responds to setLightIntensity, not setLightBrightness:
private _light = "#lightreflector" createVehicleLocal (player modelToWorld [0, 0.5, 0]); _light setLightIntensity 3000; _light setLightAmbient [0, 1, 0]; _light setLightColor [0, 1, 0]; _light setLightConePars [45, 10, 1];