vectorModelToWorldVisual: Difference between revisions

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|p1= object: [[Object]]
|p1= object: [[Object]]


|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z]
|p2= modelDir: [[Array]] format [[Vector3D]] - vector direction in model space in format [x,y,z]


|r1= [[Array]] - vector direction in world space in format [x,y,z]
|r1= [[Array]] format [[Vector3D]] - vector direction in world space in format [x,y,z]


|x1= Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  
|x1= Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:  

Latest revision as of 21:12, 31 December 2025

Hover & click on the images for description

Description

Description:
Converts vector from model to world space in render time scope.
For scaled objects, the resulting vector's magnitude will also be multiplied by the object scale.
Groups:
Math - VectorsRender Time Scope

Syntax

Syntax:
object vectorModelToWorldVisual modelDir
Parameters:
object: Object
modelDir: Array format Vector3D - vector direction in model space in format [x,y,z]
Return Value:
Array format Vector3D - vector direction in world space in format [x,y,z]

Examples

Example 1:
Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];

Additional Information

See also:
vectorDirVisual modelToWorldVisual addForce addTorque vectorModelToWorld vectorWorldToModel vectorWorldToModelVisual

Notes

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