vectorModelToWorldVisual: Difference between revisions
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|p1= object: [[Object]] | |p1= object: [[Object]] | ||
|p2= modelDir: [[Array]] - vector direction in model space in format [x,y,z] | |p2= modelDir: [[Array]] format [[Vector3D]] - vector direction in model space in format [x,y,z] | ||
|r1= [[Array]] - vector direction in world space in format [x,y,z] | |r1= [[Array]] format [[Vector3D]] - vector direction in world space in format [x,y,z] | ||
|x1= Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | |x1= Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane: | ||
Latest revision as of 21:12, 31 December 2025
Description
- Description:
- Converts vector from model to world space in render time scope.
- Groups:
- Math - VectorsRender Time Scope
Syntax
- Syntax:
- object vectorModelToWorldVisual modelDir
- Parameters:
- object: Object
- modelDir: Array format Vector3D - vector direction in model space in format [x,y,z]
- Return Value:
- Array format Vector3D - vector direction in world space in format [x,y,z]
Examples
- Example 1:
- Convert model space vector [0,-10,4] to world space; vector gets rotated according to _airplane:
_airplane vectorModelToWorldVisual [0,-10,4];
Additional Information
- See also:
- vectorDirVisual modelToWorldVisual addForce addTorque vectorModelToWorld vectorWorldToModel vectorWorldToModelVisual
Notes
-
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