vehicleMoveInfo: Difference between revisions
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|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|r1= [[Array]] | |r1= [[Array]] with [moveInfo, turnInfo]: | ||
* moveInfo: [[String]] - state of vehicle forward/backward movement (see description) | * moveInfo: [[String]] - state of vehicle forward/backward movement (see description) | ||
* turnInfo: [[String]] - state of vehicle left/right turning (see description) | * turnInfo: [[String]] - state of vehicle left/right turning (see description) | ||
Revision as of 11:09, 1 January 2026
Description
- Description:
- Returns current vehicle move/turn info (a getter for sendSimpleCommand) in format [moveInfo, turnInfo]. Possible values:
moveInfo turnInfo - "FORMATION" - vehicle is stationary
- "FORWARD" - vehicle is moving forward
- "FAST" - vehicle is fast moving forward
- "SLOW" - vehicle is slow moving forward
- "STOP" - vehicle is stationary
- "BACK" - vehicle is reversing
- "DirectByComander"sic - keyboard pilot is used, i.e. player is in the vehicle and is the effectiveCommander pressing any driving key (WASD or arrows).
- "MOVE"
- "CONVOY"
- "SIMPLE"
- "LEFT" - vehicle is turning left (use "STOPTURNING" to cancel)
- "RIGHT" - vehicle is turning right (use "STOPTURNING" to cancel)
- "NONE" - vehicle is not turning (when script command is used)
- "ABS" - vehicle is not turning (when keyboard pilot is used)
- Groups:
- Object ManipulationUnit Control
Syntax
- Syntax:
- vehicleMoveInfo vehicle
- Parameters:
- vehicle: Object
- Return Value:
- Array with [moveInfo, turnInfo]:
Examples
- Example 1:
Additional Information
- See also:
- sendSimpleCommand useAISteeringComponent effectiveCommander setEffectiveCommander enableAI disableAI getUnitState enableAIFeature
Notes
-
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