getTurretOpticsMode: Difference between revisions

From Bohemia Interactive Community
m (Added additional description about zoom levels)
mNo edit summary
 
Line 21: Line 21:
|p21= obj: [[Object]]
|p21= obj: [[Object]]


|p22= turretPath: [[Array]] format [[Turret Path]]
|p22= turretPath: [[Turret Path]]


|r2= [[Number]]
|r2= [[Number]]

Latest revision as of 08:48, 2 January 2026

Hover & click on the images for description

Description

Description:
Get the current optics mode of the optics in the turret occupied by the specified unit. The alternative syntax allows a vehicle and turret path to be specified without needing a unit. Optic modes refer to the different fields of view (FOV) or zoom levels of an optic.
Groups:
Turrets

Syntax

Syntax:
getTurretOpticsMode obj
Parameters:
obj: Object
Return Value:
Number

Alternative Syntax

Syntax:
obj getTurretOpticsMode turretPath
Parameters:
obj: Object
turretPath: Turret Path
Return Value:
Number

Examples

Example 1:
getTurretOpticsMode player;
Example 2:
myTank getTurretOpticsMode [-1];
Example 3:
myAircraft getTurretOpticsMode [0, 0];

Additional Information

See also:
setTurretOpticsMode turretOwner getPilotCameraOpticsMode setPilotCameraOpticsMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note