join: Difference between revisions

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|s1= unitArray [[join]] group
|s1= unitArray [[join]] group


|p1= unitArray: [[Array]] - units to join group
|p1= unitArray: [[Array]] of [[Objects]] - units to join group


|p2= group: [[Group]] or [[Object]]
|p2= group: [[Group]] or [[Object]]

Latest revision as of 06:19, 3 January 2026

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Later titles 10000+

Joins units into a given Group.

To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array of Objects - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAs joinAsSilent joinSilent group leader doFollow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note