join: Difference between revisions
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|s1= unitArray [[join]] group | |s1= unitArray [[join]] group | ||
|p1= unitArray: [[Array]] - units to join group | |p1= unitArray: [[Array]] of [[Objects]] - units to join group | ||
|p2= group: [[Group]] or [[Object]] | |p2= group: [[Group]] or [[Object]] | ||
Latest revision as of 06:19, 3 January 2026
Description
- Description:
-
Maximum number of
units per groupOperation Flashpoint 12 Later titles 10000+ Joins units into a given Group.
To make a unit leave its current group, join it into grpNull (e.g. [MyUnit] join grpNull) - but beware: A new group is created for the leaving unit; this could result in the number of groups growing out of control. - Groups:
- Groups
Syntax
- Syntax:
- unitArray join group
- Parameters:
- unitArray: Array of Objects - units to join group
- group: Group or Object
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- joinAs joinAsSilent joinSilent group leader doFollow
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.34
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect