setHitIndex: Difference between revisions
m (2.16 -> 2.18) |
BrettMayson (talk | contribs) mNo edit summary |
||
| Line 18: | Line 18: | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | ||
|p3= damage: [[Number]] - level of damage | |p3= damage: [[Number]] in range 0..1 - level of damage, 0 = no damage, 1 = full damage | ||
|p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | |p4= useEffects: [[Boolean]] - (Optional, default [[true]]) [[false]] to skip destruction effects | ||
Latest revision as of 17:34, 4 January 2026
Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, killer, instigator, breakRotor]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number in range 0..1 - level of damage, 0 = no damage, 1 = full damage
- since
1.68 - useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since
2.08 - killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- since
2.12 - instigator: Object - (Optional, default objNull) the person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as _instigator parameter in the Killed event handler.
- since
2.18 - breakRotor: Boolean - (Optional, default false) if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHit setDamage damage forceHitPointsDamageSync
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note