UAVControl: Difference between revisions
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Latest revision as of 21:00, 21 January 2026
Description
- Description:
- Returns array with current operator of UAV and his vehicle role in UAV.
If nobody is controlling the UAV, the command tries to find if player has terminal connected to this UAV.
If nobody is connected, objNull is used as returned operator (see Example 2).
The possible outputs are:
- [objNull, ""] - nobody is controlling UAV but there maybe an abandoned terminal connected to the UAV, which will auto-disconnect when a new connection to the UAV is made
- [somePlayer1, "DRIVER"] - some player (could be remote) is a pilot, the gunner seat is empty
- [somePlayer2, "GUNNER"] - some player (could be remote) is a gunner, the pilot seat is empty
- [somePlayer1, "DRIVER", somePlayer2, "GUNNER"] - some players (could be remote) control both the pilot and the gunner seats
- [player, ""] - local player has terminal connected to this UAV
- Groups:
- Remote Control
Syntax
- Syntax:
- UAVControl uav
- Parameters:
- uav: Object
- Return Value:
Examples
- Example 1:
- Example 2:
- Since
1.96 this command returns both driver and gunner units if the UAV is controlled by 2 players. Here is the list of all expected outputs:
[player1, "DRIVER"]; // player1 is controlling the UAV and is the pilot [player2, "GUNNER"]; // player2 is controlling the UAV and is the gunner [player1, "DRIVER", player2, "GUNNER"]; // player1 is controlling the UAV as the pilot, player2 is controlling the UAV as the gunner [player3, ""]; // no one is controlling the UAV, player3 is connected to the UAV via terminal, but not controlling it yet [objNull, ""]; // nobody is controlling but there maybe an abandoned terminal connected to the UAV, // which will auto-disconnect when a new connection to the UAV is made
Additional Information
- See also:
- showUAVFeed shownUAVFeed allUnitsUAV getConnectedUAV connectTerminalToUAV isUAVConnected remoteControl currentPilot isRemoteControlling remoteControlled
Notes
-
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