setUnitTrait: Difference between revisions

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<dl class="command_description">
{{Note
|user= R3vo
|timestamp= 20160427181200
|text= The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
}}


<dt></dt>
{{Note
<dd class="notedate">Posted on 2016-04-27 - 18:12 (UTC)</dd>
|user= Midnight
<dt class="note">[[User:R3vo|R3vo]]</dt>
|timestamp= 20171020054900
<dd class="note">
|text= The {{hl|explosiveSpecialist}} trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
}}
</dd>
 
<dt><dt>
<dd class="notedate">Posted on 2017-10-20 - 05:49 (UTC)</dd>
<dt class="note">[[User:Midnight|Midnight]]</dt>
<dd class="note">
explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.
</dd>
 
</dl>

Latest revision as of 16:21, 20 February 2026

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Unit traits consist of unit abilities, which are Booleans and modifiers, which are Numbers. Custom trait can only be a bool.

The command can also be used on vehicles (and drones), and it will get applied to the effectiveCommander of the vehicle. In addition, if the effectiveCommander has a trait, it will get applied to the entire vehicle (for example, the vehicle can become harder to spot due to low camouflageCoef)

Abilities:

  • Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
  • Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
  • Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
  • Boolean UAVHacker - Ability to hack enemy and friendly drones, equivalent to uavHacker = 1; in CfgVehicles

Modifiers:

  • Number audibleCoef - A lower value means the unit is harder to hear
  • Number camouflageCoef - A lower value means the unit is harder to spot
  • Number loadCoef - Equipment weight multiplier affecting fatigue and stamina
Groups:
Object Manipulation

Syntax

Syntax:
unit setUnitTrait [skillName, value, isCustom]
Parameters:
unit: Object - the unit whose trait should be set
skillName: String - name of the skill
value: Boolean or Number - value (see above)
isCustom: Boolean - (Optional) Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic", true];

Additional Information

See also:
getUnitTrait getAllUnitTraits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
R3vo - c
Posted on Apr 27, 2016 - 18:12 (UTC)
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
Midnight - c
Posted on Oct 20, 2017 - 05:49 (UTC)
The explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.