allowDamage: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Enables / disables an entity's ability to receive damage. This command does not prevent the entity from taking scripted damage from commands such as [[setDamage]], [[setHit]], [[setHitIndex]] or [[setHitPointDamage]]. | |descr= Enables / disables an entity's ability to receive damage. | ||
{{Feature|informative|This command only supports entities ({{hl|Entity}} is a [[Class Inheritance|child class]] of {{hl|Object}}, i.e. all entities are objects, but not all objects are entities). Consequently, there are objects that are not affected by this command, for example terrain vegetation such as trees.}} | This command does not prevent the entity from taking scripted damage from commands such as [[setDamage]], [[setHit]], [[setHitIndex]] or [[setHitPointDamage]]. | ||
{{Feature|informative| | |||
This command only supports entities ({{hl|Entity}} is a [[Class Inheritance|child class]] of {{hl|Object}}, i.e. all entities are objects, but not all objects are entities). | |||
Consequently, there are objects that are not affected by this command, for example terrain vegetation such as trees. | |||
}} | |||
|mp= {{Feature | important | This command has to be executed where the object is [[Multiplayer Scripting#Locality|local]]. Its effect will only last as long as the object does not change locality. If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect.}} | |mp= {{Feature|important| | ||
This command has to be executed where the object is [[Multiplayer Scripting#Locality|local]]. | |||
Its effect will only last as long as the object does not change locality. | |||
If the object changes locality, the command needs to be executed again on the new [[owner]]'s machine to maintain the effect. | |||
}} | |||
|alias= [[allowDammage]] | |alias= [[allowDammage]] | ||
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<sqf>_object allowDamage false;</sqf> | <sqf>_object allowDamage false;</sqf> | ||
has the same effect as | has the same effect as | ||
<sqf>_object addEventHandler ["HandleDamage", {0}];</sqf> | <sqf>_object addEventHandler ["HandleDamage", { 0 }];</sqf> | ||
'''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server. | '''except for buildings that are native to the map'''; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server. | ||
}} | }} | ||
Latest revision as of 16:29, 21 February 2026
Description
- Description:
- Enables / disables an entity's ability to receive damage. This command does not prevent the entity from taking scripted damage from commands such as setDamage, setHit, setHitIndex or setHitPointDamage.
- Multiplayer:
- Alias:
- allowDammage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- entity allowDamage allow
- Parameters:
- entity: Object
- allow: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
- Posted on Sep 02, 2013 - 18:26 (UTC)
-
has the same effect asexcept for buildings that are native to the map; for those, the effects of HandleDamage will not sync properly across all clients, even if added to the building on every client and the server.