primaryWeaponItems: Difference between revisions
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|r1= [[Array]] with [muzzle, rail, optic, bipod] | |r1= [[Array]] with [muzzle, rail, optic, bipod] | ||
* muzzle: String - class name of the muzzle attachment (silencer, flash hider) | * muzzle: [[String]] - class name of the muzzle attachment (silencer, flash hider) | ||
* rail: String - class name of the rail attachement (laserpointer/flashlight) | * rail: [[String]] - class name of the rail attachement (laserpointer/flashlight) | ||
* optic: String | * optic: [[String]] | ||
* bipod: String | * bipod: [[String]] | ||
|x1= <sqf> | |x1= <sqf> | ||
Latest revision as of 13:51, 24 April 2026
Description
- Description:
- Returns array with all items assigned to the primaryWeapon except magazines. Use primaryWeaponMagazine command for the latter. This command is used for infantry weapons only.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- primaryWeaponItems unit
- Parameters:
- unit: Object
- Return Value:
- Array with [muzzle, rail, optic, bipod]
Examples
- Example 1:
- primaryWeaponItems player; /* [ "muzzle_snds_H", // silencer "acc_pointer_IR", // laser "optic_Aco", // optics "bipod_01_F_blk" // bipod ] */
Additional Information
- See also:
- addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems weaponAccessories weaponAccessoriesCargo handgunItems binocularItems secondaryWeaponItems weaponsItems weaponsItemsCargo
Notes
-
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