onEachFrame: Difference between revisions
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| Statement is run every frame.|= Description | | Statement is run every frame. |= Description | ||
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|x1= <code>onEachFrame { hintSilent str position player; }; //Hints position every frame</code> |= Example 1 | |x1= <code>onEachFrame { hintSilent str position player; }; //Hints position every frame</code> |= Example 1 | ||
|x2= Private variables defined outside of [[onEachFrame]] scope are not inherited: | |||
<code>_myvar = "bob"; | |||
myvar = "bill"; | |||
[[onEachFrame]] { | |||
[[hintSilent]] [[str]] [_myvar, myvar] | |||
}; | |||
//Result: [any,"bill"]</code> | |||
|= Example 2 | |||
|x3= Only one [[onEachFrame]] loop can exist at any time: | |||
<code>[[onEachFrame]] { | |||
[[player]] [[sideChat]] "first"; | |||
}; | |||
[[onEachFrame]] { | |||
[[player]] [[sideChat]] "second"; | |||
}; | |||
//Result: "second","second","second"..."second"</code> | |||
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. |= Example 3 | |||
|x4= Script suspension is not permitted within [[onEachFrame]] scope: | |||
<code>[[onEachFrame]] { | |||
[[sleep]] 1 | |||
}; | |||
//ERROR!!!</code> |= Example 4 | |||
}} | }} | ||
Revision as of 19:43, 3 August 2013
Description
- Description:
- Statement is run every frame.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame { sleep 1 }; //ERROR!!!
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event