weaponsItems: Difference between revisions
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AgentRev01 (talk | contribs) m (Added note with grenade launcher example, and warning about array order) |
AgentRev01 (talk | contribs) m (Corrected formatting of examples, edited previous note a bit.) |
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|x1= | |x1= <code>[[hint]] [[str]] [[weaponsItems]] [[player]];</code> | ||
[[Image:Weaponsitems.jpg|200px|right|border]] | |||
[ | <code>[ | ||
[ //=PRIMARY= | [ //=PRIMARY= | ||
"arifle_MX_ACO_pointer_F", //weapon | "arifle_MX_ACO_pointer_F", //weapon | ||
Line 29: | Line 29: | ||
30 //mag ammo count | 30 //mag ammo count | ||
] | ] | ||
],[ //=SECONDARY= | ], | ||
[ //=SECONDARY= | |||
"launch_NLAW_F", | "launch_NLAW_F", | ||
"", | "", | ||
Line 38: | Line 39: | ||
1 | 1 | ||
] | ] | ||
],[ //=HANDGUN= | ], | ||
[ //=HANDGUN= | |||
"hgun_P07_F", | "hgun_P07_F", | ||
"muzzle_snds_L", | "muzzle_snds_L", | ||
Line 49: | Line 51: | ||
] | ] | ||
] | ] | ||
</code>|= EXAMPLE1 | </code> | ||
|= EXAMPLE1 | |||
|x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]]; | |x2= <code>[[hint]] [[str]] [[weaponsItems]] [[vehicle]] [[player]];</code> | ||
[ | <code>[ | ||
[ | [ | ||
"gatling_30mm", | "gatling_30mm", | ||
Line 63: | Line 66: | ||
250 | 250 | ||
] | ] | ||
],[ | ], | ||
[ | |||
"missiles_SCALPEL", | "missiles_SCALPEL", | ||
"", | "", | ||
Line 72: | Line 76: | ||
8 | 8 | ||
] | ] | ||
],[ | ], | ||
[ | |||
"rockets_Skyfire", | "rockets_Skyfire", | ||
"", | "", | ||
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] | ] | ||
</code> | </code> | ||
|= EXAMPLE2 | |= EXAMPLE2 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dd class="notedate">Posted on 17 August, 20123 | <dd class="notedate">Posted on 17 August, 20123 | ||
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | <dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note"> | ||
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. | |||
<br/> | |||
Also, here's how the primary weapon looks if you have a grenade launcher and grenade loaded in it:<br/> | |||
<br/> | <br/> | ||
<code>[ | <code>[ | ||
Line 117: | Line 122: | ||
] | ] | ||
]</code> | ]</code> | ||
Revision as of 17:35, 17 August 2013
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint str weaponsItems player;
[ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ], [ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ], [ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]
- Example 2:
hint str weaponsItems vehicle player;
[ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ], [ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ], [ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ]
Additional Information
- See also:
- primaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17 August, 20123
- AgentRev
-
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.
Also, here's how the primary weapon looks if you have a grenade launcher and grenade loaded in it:
[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ] ]