lockTurret: Difference between revisions
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Killzone Kid (talk | contribs) (locality, see also) |
(add command groups; seealso;) |
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| [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]] |= SEEALSO | | [[lockedTurret]], [[lockCargo]], [[lockDriver]], [[assignedVehicleRole]], [[turretUnit]], [[moveInTurret]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR | ||
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] |
Revision as of 21:10, 18 February 2014
Description
- Description:
- Lock the gunner position of the vehicle turret. This command must be executed where vehicle is local.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle lockTurret [turret path,lock]
- Parameters:
- vehicle: Object -
- [turret path,lock]: Array -
- Return Value:
- Nothing
Examples
- Example 1:
vehicleName lockTurret [[0,0], true];
- Example 2:
vehicle player lockTurret [[0],true];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2 version 1.00
- Arma 2: New Scripting Commands
- Arma 2: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation