setParticleFire: Difference between revisions
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Fred Gandt (talk | contribs) m (<code> tidy) |
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|x1= <code>_emitter = "#particlesource" createVehicleLocal (getPos player); | |x1= <code>_emitter = "#particlesource" [[createVehicleLocal]] ([[getPos]] [[player]]); | ||
_emitter setParticleClass "MediumSmoke"; | _emitter [[setParticleClass]] "MediumSmoke"; | ||
_emitter setParticleFire [0.3,1.0,0.1]; | _emitter [[setParticleFire]] [0.3,1.0,0.1]; | ||
</code>|= EXAMPLE1 | </code>|= EXAMPLE1 | ||
Revision as of 04:45, 21 March 2014
Description
- Description:
- Set fire parameters to particle effect. Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands setParticleClass or setParticleParams to do so. See example.
- Groups:
- Uncategorised
Syntax
- Syntax:
- source setParticleFire [coreIntensity, coreDistance, damageTime]
- Parameters:
- source: Object
- [coreIntensity, coreDistance, damageTime]: Array
- coreIntensity: Number - damage in the center of fire
- coreDistance: Number - how far can unit get damage
- damageTime: Number - how often is unit getting damage
- Return Value:
- Nothing
Examples
- Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];
Additional Information
- See also:
- See also needed
Notes
-
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