setParticleFire: Difference between revisions

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|x1= <code>_emitter = "#particlesource" createVehicleLocal (getPos player);
|x1= <code>_emitter = "#particlesource" [[createVehicleLocal]] ([[getPos]] [[player]]);
_emitter setParticleClass "MediumSmoke";
_emitter [[setParticleClass]] "MediumSmoke";
_emitter setParticleFire [0.3,1.0,0.1];
_emitter [[setParticleFire]] [0.3,1.0,0.1];
</code>|= EXAMPLE1  
</code>|= EXAMPLE1  



Revision as of 04:45, 21 March 2014

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Description

Description:
Set fire parameters to particle effect. Note: You need to create emitter at first. Basic parameters of particle effect must be defined too. You can use script commands setParticleClass or setParticleParams to do so. See example.
Groups:
Uncategorised

Syntax

Syntax:
source setParticleFire [coreIntensity, coreDistance, damageTime]
Parameters:
source: Object
[coreIntensity, coreDistance, damageTime]: Array
coreIntensity: Number - damage in the center of fire
coreDistance: Number - how far can unit get damage
damageTime: Number - how often is unit getting damage
Return Value:
Nothing

Examples

Example 1:
_emitter = "#particlesource" createVehicleLocal (getPos player); _emitter setParticleClass "MediumSmoke"; _emitter setParticleFire [0.3,1.0,0.1];

Additional Information

See also:
See also needed

Notes

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Notes

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