nearRoads: Difference between revisions

From Bohemia Interactive Community
(MP argument, formatting, added examples/see also, formatting note)
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|1.00|= Game version
|1.00|= Game version
|arg= global|= Arguments in MP
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| pos '''nearRoads''' radius |= Syntax
| pos '''nearRoads''' radius |= Syntax


|p1= pos: [[Array]] or [[Object]] - Position or object |= PARAMETER1  
|p1= pos: [[Object]] or [[Array]] - format [[Position]], center of search radius |= PARAMETER1  


|p2= radius: [[Number]] - |= PARAMETER2  
|p2= radius: [[Number]] - search radius in meters |= PARAMETER2  


|p3= |= PARAMETER3  
|p3= |= PARAMETER3  


| [[Array]] |= RETURNVALUE  
| [[Array]] of [[Object]]s - road segments within radius|= RETURNVALUE  
 
 
|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>|= EXAMPLE1


|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>|= EXAMPLE2


|x1= <code>_list <nowiki>=</nowiki> player nearRoads 50</code>|= EXAMPLE1
|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>|= EXAMPLE3


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| [[nearRoads_(VBS2)| nearRoads (VBS2)]], [[roadsConnectedTo_(VBS2)|roadsConnectedTo (VBS2)]], [[roadsConnectedTo]] |= SEEALSO  
| [[isOnRoad]], [[roadsConnectedTo]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 26 Mar, 2011
<dt class="note">'''[[User:Tankbuster|Tankbuster ]]'''<dd class="note">
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.



Revision as of 13:35, 20 April 2014

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Uncategorised

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array - format Position, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadsConnectedTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. Click below for picture. [1]

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