allUnitsUAV: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (see also)
m (updated see also)
Line 20: Line 20:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUavFeed]], [[shownUavFeed]], [[getConnectedUav]], [[isUavConnected]], [[uavControl]] |= SEEALSO  
| [[allCurators]], [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allDeadMen]], [[agents]], [[showUavFeed]], [[shownUavFeed]], [[getConnectedUav]], [[uavControl]] , [[connectTerminalToUav ]] , [[isUavConnected]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 23:19, 21 May 2014

Hover & click on the images for description

Description

Description:
Return a list of all UAV units.
Groups:
Uncategorised

Syntax

Syntax:
allUnitsUav
Return Value:
Array of Objects

Examples

Example 1:
hint format ["No. of UAV(s) on the map: %1", count allUnitsUav];
Example 2:
{_x setDamage 1} forEach allUnitsUav;

Additional Information

See also:
allCuratorsallGroupsallDeadplayableUnitsswitchableUnitsvehiclesallDeadMenagentsshowUavFeedshownUavFeedgetConnectedUavuavControl , connectTerminalToUav , isUavConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section