vectorMagnitude: Difference between revisions
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Killzone Kid (talk | contribs) (example) |
(Algorithm & note) |
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 28 Jun, 2014 | |||
<dt class="note">'''[[User:ffur2007slx2_5| ffur2007slx2_5]]'''<dd class="note"> | |||
(ArmA3 1.22)Algorithm: | |||
<code> | |||
Vector = [x,y,z]; | |||
Result = [[sqrt]] ((x ^ 2) + (y ^ 2) + (z ^ 2)) | |||
</code> | |||
It is recommended to use [[vectorMagnitude]] instead of [[BIS_fnc_magnitude]]. | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 08:18, 28 June 2014
Description
- Description:
- Magnitude of a 3D vector.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_size = vectorMagnitude [0,3,4]; //5
Additional Information
- See also:
- vectorAddvectorDiffvectorCrossProductvectorDotProductvectorCosvectorMagnitudeSqrvectorMultiplyvectorDistancevectorDistanceSqrvectorDirvectorUpsetVectorDirsetVectorUpsetVectorDirAndUp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Jun, 2014
- ffur2007slx2_5
-
(ArmA3 1.22)Algorithm:
Vector = [x,y,z]; Result = sqrt ((x ^ 2) + (y ^ 2) + (z ^ 2))
It is recommended to use vectorMagnitude instead of BIS_fnc_magnitude.