BIS fnc loadInventory: Difference between revisions
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(Fixed param, syntax, examples.) |
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| | | Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via [[BIS_fnc_saveInventory]]) to a specified unit. |= Description | ||
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| | | param call [[BIS_fnc_loadInventory]]; |= Syntax | ||
|p1= |= Parameter 1 | |p1= [[Object]] - Unit to receive the loadout. |= Parameter 1 | ||
|p2= [[Config]] - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR: | |||
* [[Array]] in format [[Namespace]], [[Group]], [[Object]] or [[String]] - usable with inventories saved via [[BIS_fnc_saveInventory]]. |= | |||
|p3= [[Array]] - Array of [[String|Strings]] that define what part of the loadout to ignore. Example "weapons", "uniform". ''Optional parameter''. | |||
| | | [[Boolean]] |= Return value | ||
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|x1= <code>[ | |x1= <code>loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.</code> |= | ||
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Revision as of 21:35, 29 September 2014
Description
- Description:
- Adds a predefined loadout (either via CfgVehicles, CfgRespawnInventory, or a custom inventory saved via BIS_fnc_saveInventory) to a specified unit.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- param call BIS_fnc_loadInventory;
- Parameters:
- Object - Unit to receive the loadout.
- Config - Config entry of loadout found in either CfgVehicles or CfgRespawnInventory, OR:
- Array - Array of Strings that define what part of the loadout to ignore. Example "weapons", "uniform". Optional parameter.
- Return Value:
- Boolean
Examples
- Example 1:
loadout = [player,configfile >> "CfgVehicles" >> "B_Soldier_SL_F"] call BIS_fnc_loadInventory; // Gives loadout of BLUFOR Squad Leader to player unit.
Additional Information
Notes
-
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