setParticleClass: Difference between revisions
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<dl class="command_description"> | |||
<dd class="notedate">Posted on June 28, 2015 - 21:17 (UTC)</dd> | |||
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt> | |||
<dd class="note"> | |||
This can be very handy for using features that can't be manually scripted, such as fire damage and AI view blocking. | |||
</dd> | |||
</dl> | |||
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Revision as of 22:17, 28 June 2015
Description
- Description:
- Set parameters from existing config class. ClassName is name of the class from CfgCloudlets. Since version 1.11.114706 you can use setParticleParams to overwrite many values set by config class, particularity those defined in ParticleArray.
- Groups:
- Uncategorised
Syntax
- Syntax:
- source setParticleClass className
- Parameters:
- source: Object
- className: String
- Return Value:
- Nothing
Examples
- Example 1:
_source01 = "#particlesource" createVehicleLocal _pos01; _source01 setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachTo [_object,[0,0,0]];
Additional Information
- See also:
- Arma 3 Particle EffectsParticleArraysetParticleParamssetParticleRandomsetParticleCirclesetParticleFiresetDropIntervaldrop
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on June 28, 2015 - 21:17 (UTC)
- Waffle SS.
- This can be very handy for using features that can't be manually scripted, such as fire damage and AI view blocking.