playableUnits: Difference between revisions

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| Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain groups of [[sideLogic]]. This does not include dead players awaiting for respawn.  |= Description
| Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides [[east]], [[west]], [[resistance]]/[[independent]] and [[civilian]] only. Does not contain units of [[sideLogic]]. This does not include dead players awaiting for respawn.  |= Description
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Revision as of 15:19, 14 September 2015

Hover & click on the images for description

Description

Description:
Returns a list of playable units in a multiplayer game (occupied by both AI or players), created on the following sides east, west, resistance/independent and civilian only. Does not contain units of sideLogic. This does not include dead players awaiting for respawn.
Groups:
Uncategorised

Syntax

Syntax:
playableUnits
Return Value:
Array

Examples

Example 1:
{_x groupChat "I'm a playable unit.";} forEach playableUnits;

Additional Information

See also:
allPlayersallCuratorsallGroupsallDeadswitchableUnitsvehiclesallUnitsUAVallDeadMenisPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 13, 2009 - 11:35
Killswitch
In single-player missions, this command will return an empty array.

Bottom Section

Posted on December 23, 2014 - 23:13 (UTC)
DreadedEntity
To get a list of all player-controlled units: _allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;
Posted on April 15, 2015 - 23:06 (UTC)
Bull A
Quote:Killswitch In single-player missions, this command will return an empty array. Use the switchableUnits command instead
Posted on August 16, 2015 - 10:05 (UTC)
FR Starfox64
playableUnits will not return dead players, use allPlayers instead.